Aatrox vs Ekko

Aatrox
vs
Not enough games
Ekko
Heavy AP damageHigh burstDive threatHeavy CC

Build vs Ekko

Build adapted to this matchup

Recommended items for Aatrox: Eclipse, Sundered Sky, Death's Dance, Mercury's Treads, Maw of Malmortius, Spear of Shojin, Voltaic Cyclosword, Serylda's Grudge.

Starting items

Doran's Blade
Health Potion

Core build

Eclipse
1
Sundered Sky
2
Death's Dance
3

Standard

Boots of Swiftness
4vs Slow
Maw of Malmortius
5

Summoner spells

FlashDot71%
FlashTeleport27%

Other options

Maw of Malmortius
Spear of Shojin
Voltaic Cyclosword
Serylda's Grudge
Endless Hunger
Serpent's Fang
Sterak's Gage
Guardian Angel
20.0% WR5 games
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: HasteLegend: Haste
Last StandLast Stand
ResolveResolve
RevitalizeRevitalize
Bone PlatingBone Plating
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Ekko's abilities

Passive, spells and ultimate

Z-Drive Resonance (P)

Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.

Cooldowns

Cooldowns by spell rank

LevelQWER
39s22s9s–
68s22s9s1m50
97s20s9s1m50
117s18s9s1m20
167s14s8s50s
187s14s7s50s

Playing as Aatrox

Tips to maximize your impact

  1. Hit with the edge of your blade

    Land the edge of The Darkin Blade (Q): enemies hit by the edge take a short knock-up and more damage, so Umbral Dash (E) heals you for more.

  2. Reposition your blade with your dash

    Cast Umbral Dash (E) during The Darkin Blade (Q) to put the edge on your target: the dash doesn't interrupt your other spells.

  3. Trap your target with your chains

    Cast Infernal Chains (W) when the target can't leave the zone, against a wall or in a chokepoint: if they stay inside, they get pulled back to the impact point.

  4. Transform before the teamfight

    Cast World Ender (R) before you engage, not in the middle of the teamfight: you instantly gain AD, increased healing and move speed.

Playing against Ekko

How to counter and exploit weaknesses

  1. Avoid his third hit

    Take short trades: his third hit on you, auto or spell, triggers Z-Drive Resonance (passive), with bonus damage and a burst of speed.

  2. Leave his Q field

    When Timewinder (Q) expands on you, leave the field: it slows you, and the device hits you again on its way back to him.

  3. Get out of his sphere

    Leave the Parallel Convergence (W) sphere as soon as it appears: if he steps into it, it stuns every enemy inside.

  4. Aim where he'll reappear

    When he's low, don't chase him blindly: Chronobreak (R) brings him back to where he was 4 seconds earlier and damages nearby enemies. Ready your spells on that spot.

Patch 16.21.1