Aatrox vs Hecarim

Aatrox
vs
Not enough games
Hecarim
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Hecarim

The champion's reference build, for lack of enough games in this matchup

Recommended items for Aatrox: Eclipse, Sundered Sky, Death's Dance, Plated Steelcaps, Spear of Shojin, Sterak's Gage, Maw of Malmortius, Endless Hunger.

Starting items

Doran's Blade
Health Potion

Core build

Eclipse
1
Sundered Sky
2
Death's Dance
3

Standard

Boots of Swiftness
4vs Slow
Spear of Shojin
5

Summoner spells

FlashDot86%
FlashTeleport14%

Anti CC

Mercury's Treads
4vs CC

Other options

Spear of Shojin
Sterak's Gage
Maw of Malmortius
Endless Hunger
Guardian Angel
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: HasteLegend: Haste
Last StandLast Stand
ResolveResolve
RevitalizeRevitalize
Bone PlatingBone Plating
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s–
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing as Aatrox

Tips to maximize your impact

  1. Hit with the edge of your blade

    Land the edge of The Darkin Blade (Q): enemies hit by the edge take a short knock-up and more damage, so Umbral Dash (E) heals you for more.

  2. Reposition your blade with your dash

    Cast Umbral Dash (E) during The Darkin Blade (Q) to put the edge on your target: the dash doesn't interrupt your other spells.

  3. Trap your target with your chains

    Cast Infernal Chains (W) when the target can't leave the zone, against a wall or in a chokepoint: if they stay inside, they get pulled back to the impact point.

  4. Transform before the teamfight

    Cast World Ender (R) before you engage, not in the middle of the teamfight: you instantly gain AD, increased healing and move speed.

Playing against Hecarim

How to counter and exploit weaknesses

  1. Leave the landing point of his R

    When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.

  2. Save your CC for his charge

    If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.

  3. Save your burst for after his W

    Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.

  4. Ward his gank paths

    Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.

Patch 16.21.1