Aatrox vs Heimerdinger
Hard matchup
Build vs Heimerdinger
Build adapted to this matchup
Recommended items for Aatrox: Eclipse, Sundered Sky, Death's Dance, Mercury's Treads, Maw of Malmortius, Spear of Shojin, Voltaic Cyclosword, Black Cleaver.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Aatrox
Tips to maximize your impact
- Hit with the edge of your blade
Land the edge of The Darkin Blade (Q): enemies hit by the edge take a short knock-up and more damage, so Umbral Dash (E) heals you for more.
- Reposition your blade with your dash
Cast Umbral Dash (E) during The Darkin Blade (Q) to put the edge on your target: the dash doesn't interrupt your other spells.
- Trap your target with your chains
Cast Infernal Chains (W) when the target can't leave the zone, against a wall or in a chokepoint: if they stay inside, they get pulled back to the impact point.
- Transform before the teamfight
Cast World Ender (R) before you engage, not in the middle of the teamfight: you instantly gain AD, increased healing and move speed.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Aatrox matchups
Patch 16.21.1