Ahri vs Annie

Ahri
vs
48.2%

over 2254 games

Annie

Skill matchup

High burstHeavy AP damageHeavy CC

Build vs Annie

Build adapted to this matchup

Recommended items for Ahri: Malignance, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Lich Bane, Rabadon's Deathcap, Dark Seal, Blackfire Torch.

Starting items

Doran's Ring
Health Potion
x2

Core build

Malignance
1
Shadowflame
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Lich Bane
5

Summoner spells

FlashDot67%
FlashTeleport31%

Anti CC

Mercury's Treads
4vs CC

Other options

Lich Bane
Rabadon's Deathcap
Dark Seal
Blackfire Torch
Luden's Echo
Banshee's Veil
Mejai's Soulstealer
Cosmic Drive
Seeker's Armguard
Stormsurge
Void Staff
Hextech Rocketbelt
Cryptbloom
Oblivion Orb
Liandry's Torment
Morellonomicon
Rod of Ages
Rylai's Crystal Scepter
Bloodletter's Curse
Hextech Gunblade
Riftmaker
Horizon Focus
Tear of the Goddess
Seraph's Embrace
Imperial Mandate
Kaenic Rookern
44.1% WR213 games
DominationDomination
ElectrocuteElectrocute
Taste of BloodTaste of Blood
Grisly MementosGrisly Mementos
Ultimate HunterUltimate Hunter
SorcerySorcery
TranscendenceTranscendence
Manaflow BandManaflow Band
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Annie's abilities

Passive, spells and ultimate

Pyromania (P)

After casting 4 spells, Annie's next offensive spell will stun the target.Annie begins the game and respawns with Pyromania available.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s7s10s–
64s7s10s2m10
94s7s10s2m10
114s7s10s1m55
164s7s10s1m40
184s7s10s1m40

Playing as Ahri

Tips to maximize your impact

  1. Charm first, combo second

    Land Charm (E) before your combo: it's your only CC, and a target walking toward you takes Orb of Deception (Q) both ways.

  2. Bring your orb back through the target

    Position so Orb of Deception (Q) hits on the way out and on the way back: the return deals true damage.

  3. Farm to heal

    To stay in lane, clear the wave with Orb of Deception (Q): Essence Theft (passive) heals you every 9 minions or monsters killed, and more after a takedown.

  4. Save a dash to get out

    Engage with Spirit Rush (R) but save a dash to get out: you can cast it up to 3 times, and each takedown gives you another.

  5. Push, then roam

    Push your wave with Orb of Deception (Q), then roam: the dashes of Spirit Rush (R) get you there fast and back out just as fast.

Playing against Annie

How to counter and exploit weaknesses

  1. Back off when her stun is ready

    Back off when Pyromania (passive) is ready: after 4 spells, her next offensive spell stuns you. She has it ready at the start and every time she respawns.

  2. Poke her from outside her range

    If your range is longer than hers, poke her from outside it: her autos and Disintegrate (Q) reach 625, Incinerate (W) 600.

  3. Respect her level 6

    Once she hits level 6, stay well outside her range when her stun is ready: with Flash, Summon: Tibbers (R) can land on you from much farther away.

  4. Play hard once Tibbers is gone

    Take the teamfight once Tibbers has been cast and is gone, because Summon: Tibbers (R) has a 130 to 100 second cooldown and is her biggest source of damage.

Patch 16.21.1