Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Neutral
Neutral
Neutral
Diana's abilities
Passive, spells and ultimate
Moonsilver Blade (P)
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 15s | 22s | – |
| 6 | 7s | 15s | 22s | 1m40 |
| 9 | 6s | 13.5s | 22s | 1m40 |
| 11 | 6s | 12s | 22s | 1m30 |
| 16 | 6s | 9s | 18s | 1m20 |
| 18 | 6s | 9s | 14s | 1m20 |
Playing against Diana
How to counter and exploit weaknesses
1
Diana needs to land Q for the E reset — if she misses Q, she has to engage without a reset and loses a lot.
2
Spread out when Diana is in the fight — her R deals more damage with more nearby targets.
3
She's relatively weak in early game (pre-6) — harass her before she has her Q → E → R combo.
4
Buy a Zhonya's or Banshee's to survive her initial burst.