Ahri vs Diana
Skill matchup
Build vs Diana
Build adapted to this matchup
Recommended items for Ahri: Malignance, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Blackfire Torch, Lich Bane, Dark Seal, Rabadon's Deathcap.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Diana's abilities
Passive, spells and ultimate
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 15s | 22s | – |
| 6 | 7s | 15s | 22s | 1m40 |
| 9 | 6s | 13.5s | 22s | 1m40 |
| 11 | 6s | 12s | 22s | 1m30 |
| 16 | 6s | 9s | 18s | 1m20 |
| 18 | 6s | 9s | 14s | 1m20 |
Playing as Ahri
Tips to maximize your impact
- Charm first, combo second
Land Charm (E) before your combo: it's your only CC, and a target walking toward you takes Orb of Deception (Q) both ways.
- Bring your orb back through the target
Position so Orb of Deception (Q) hits on the way out and on the way back: the return deals true damage.
- Farm to heal
To stay in lane, clear the wave with Orb of Deception (Q): Essence Theft (passive) heals you every 9 minions or monsters killed, and more after a takedown.
- Save a dash to get out
Engage with Spirit Rush (R) but save a dash to get out: you can cast it up to 3 times, and each takedown gives you another.
- Push, then roam
Push your wave with Orb of Deception (Q), then roam: the dashes of Spirit Rush (R) get you there fast and back out just as fast.
Playing against Diana
How to counter and exploit weaknesses
- Dodge her crescent
Dodge Crescent Strike (Q): without the mark, Lunar Rush (E) keeps its 22 to 14 second cooldown and she can't recast it.
- Play hard before she hits 6
Take trades before she hits level 6: without Moonfall (R), she has no pull or slow to keep you in melee range.
- Spread out from your allies
Spread out from your allies when she dives: Moonfall (R) pulls in nearby enemies and hits harder for each champion pulled.
Patch 16.21.1