Ahri vs Diana

Ahri
vs
50.9%

over 1257 games

Diana

Skill matchup

Heavy AP damageHigh burstStrong engageDive threat

Build vs Diana

Build adapted to this matchup

Recommended items for Ahri: Malignance, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Blackfire Torch, Lich Bane, Dark Seal, Rabadon's Deathcap.

Starting items

Doran's Ring
Health Potion
x2

Core build

Malignance
1
Shadowflame
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Blackfire Torch
5

Summoner spells

FlashDot68%
FlashTeleport27%

Anti CC

Mercury's Treads
4vs CC

Other options

Blackfire Torch
Lich Bane
Dark Seal
Rabadon's Deathcap
Luden's Echo
Stormsurge
Mejai's Soulstealer
Cosmic Drive
Seeker's Armguard
Void Staff
Oblivion Orb
Hextech Rocketbelt
Liandry's Torment
Banshee's Veil
Cryptbloom
Morellonomicon
Rylai's Crystal Scepter
Bloodletter's Curse
Rod of Ages
Horizon Focus
Tear of the Goddess
Riftmaker
51.9% WR129 games
DominationDomination
ElectrocuteElectrocute
Taste of BloodTaste of Blood
Grisly MementosGrisly Mementos
Ultimate HunterUltimate Hunter
SorcerySorcery
TranscendenceTranscendence
Manaflow BandManaflow Band
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Diana's abilities

Passive, spells and ultimate

Moonsilver Blade (P)

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s15s22s–
67s15s22s1m40
96s13.5s22s1m40
116s12s22s1m30
166s9s18s1m20
186s9s14s1m20

Playing as Ahri

Tips to maximize your impact

  1. Charm first, combo second

    Land Charm (E) before your combo: it's your only CC, and a target walking toward you takes Orb of Deception (Q) both ways.

  2. Bring your orb back through the target

    Position so Orb of Deception (Q) hits on the way out and on the way back: the return deals true damage.

  3. Farm to heal

    To stay in lane, clear the wave with Orb of Deception (Q): Essence Theft (passive) heals you every 9 minions or monsters killed, and more after a takedown.

  4. Save a dash to get out

    Engage with Spirit Rush (R) but save a dash to get out: you can cast it up to 3 times, and each takedown gives you another.

  5. Push, then roam

    Push your wave with Orb of Deception (Q), then roam: the dashes of Spirit Rush (R) get you there fast and back out just as fast.

Playing against Diana

How to counter and exploit weaknesses

  1. Dodge her crescent

    Dodge Crescent Strike (Q): without the mark, Lunar Rush (E) keeps its 22 to 14 second cooldown and she can't recast it.

  2. Play hard before she hits 6

    Take trades before she hits level 6: without Moonfall (R), she has no pull or slow to keep you in melee range.

  3. Spread out from your allies

    Spread out from your allies when she dives: Moonfall (R) pulls in nearby enemies and hits harder for each champion pulled.

Patch 16.21.1