Ahri vs Fizz
Skill matchup
Build vs Fizz
Build adapted to this matchup
Recommended items for Ahri: Malignance, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Lich Bane, Dark Seal, Blackfire Torch, Rabadon's Deathcap.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Fizz's abilities
Passive, spells and ultimate
Fizz can move through units and takes a flat amount of reduced damage from all sources
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 7s | 16s | – |
| 6 | 7s | 7s | 16s | 2m |
| 9 | 6s | 6s | 16s | 2m |
| 11 | 6s | 5s | 16s | 1m40 |
| 16 | 6s | 3s | 12s | 1m20 |
| 18 | 6s | 3s | 8s | 1m20 |
Playing as Ahri
Tips to maximize your impact
- Charm first, combo second
Land Charm (E) before your combo: it's your only CC, and a target walking toward you takes Orb of Deception (Q) both ways.
- Bring your orb back through the target
Position so Orb of Deception (Q) hits on the way out and on the way back: the return deals true damage.
- Farm to heal
To stay in lane, clear the wave with Orb of Deception (Q): Essence Theft (passive) heals you every 9 minions or monsters killed, and more after a takedown.
- Save a dash to get out
Engage with Spirit Rush (R) but save a dash to get out: you can cast it up to 3 times, and each takedown gives you another.
- Push, then roam
Push your wave with Orb of Deception (Q), then roam: the dashes of Spirit Rush (R) get you there fast and back out just as fast.
Playing against Fizz
How to counter and exploit weaknesses
- Play hard without his E
Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.
- Back off when his trident glows
Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.
- Dodge his fish
Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.
- Move away if the fish has you
If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.
Patch 16.21.1