Ahri vs Lux

Ahri
vs
47.2%

over 1804 games

Lux

Skill matchup

Heavy AP damageCountered by spell shieldHigh burstHeavy poke

Build vs Lux

Build adapted to this matchup

Recommended items for Ahri: Malignance, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Lich Bane, Rabadon's Deathcap, Blackfire Torch, Dark Seal.

Starting items

Doran's Ring
Health Potion
x2

Core build

Malignance
1
Shadowflame
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Lich Bane
5

Summoner spells

FlashDot71%
FlashTeleport27%

Anti CC

Mercury's Treads
4vs CC

Other options

Lich Bane
Rabadon's Deathcap
Blackfire Torch
Dark Seal
Luden's Echo
Mejai's Soulstealer
Stormsurge
Void Staff
Seeker's Armguard
Banshee's Veil
Cosmic Drive
Oblivion Orb
Hextech Rocketbelt
Cryptbloom
Liandry's Torment
Morellonomicon
Rylai's Crystal Scepter
Horizon Focus
Bloodletter's Curse
Hextech Gunblade
Rod of Ages
Tear of the Goddess
51.4% WR183 games
DominationDomination
ElectrocuteElectrocute
Taste of BloodTaste of Blood
Grisly MementosGrisly Mementos
Ultimate HunterUltimate Hunter
SorcerySorcery
TranscendenceTranscendence
Manaflow BandManaflow Band
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Lux's abilities

Passive, spells and ultimate

Illumination (P)

Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s12s10s–
610s12s10s1m
910s11.5s10s1m
1110s11s10s50s
1610s10s9s40s
1810s10s8s40s

Playing as Ahri

Tips to maximize your impact

  1. Charm first, combo second

    Land Charm (E) before your combo: it's your only CC, and a target walking toward you takes Orb of Deception (Q) both ways.

  2. Bring your orb back through the target

    Position so Orb of Deception (Q) hits on the way out and on the way back: the return deals true damage.

  3. Farm to heal

    To stay in lane, clear the wave with Orb of Deception (Q): Essence Theft (passive) heals you every 9 minions or monsters killed, and more after a takedown.

  4. Save a dash to get out

    Engage with Spirit Rush (R) but save a dash to get out: you can cast it up to 3 times, and each takedown gives you another.

  5. Push, then roam

    Push your wave with Orb of Deception (Q), then roam: the dashes of Spirit Rush (R) get you there fast and back out just as fast.

Playing against Lux

How to counter and exploit weaknesses

  1. Keep two minions between you and her

    Stay behind at least two minions: Light Binding (Q) roots the first two enemies hit, so a single minion doesn't protect you.

  2. Step up when she misses Q

    Step up when Light Binding (Q) misses you: it's her only root, with a 10-second cooldown, and she has no dash to escape.

  3. Get out of her singularity fast

    Step out to the side as soon as Lucent Singularity (E) lands: the zone slows you, then explodes when it expires or when Lux detonates it.

  4. Don't run in a straight line

    At low health, change direction as you back off: Final Spark (R) is a straight beam that reaches very far and fires after a charge-up.

Patch 16.21.1