Ahri vs Malzahar
Skill matchup
Build vs Malzahar
Build adapted to this matchup
Recommended items for Ahri: Malignance, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Lich Bane, Blackfire Torch, Dark Seal.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Malzahar's abilities
Passive, spells and ultimate
When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 8s | 11s | – |
| 6 | 6s | 8s | 11s | 2m20 |
| 9 | 6s | 8s | 11s | 2m20 |
| 11 | 6s | 8s | 11s | 1m50 |
| 16 | 6s | 8s | 9s | 1m20 |
| 18 | 6s | 8s | 7s | 1m20 |
Playing as Ahri
Tips to maximize your impact
- Charm first, combo second
Land Charm (E) before your combo: it's your only CC, and a target walking toward you takes Orb of Deception (Q) both ways.
- Bring your orb back through the target
Position so Orb of Deception (Q) hits on the way out and on the way back: the return deals true damage.
- Farm to heal
To stay in lane, clear the wave with Orb of Deception (Q): Essence Theft (passive) heals you every 9 minions or monsters killed, and more after a takedown.
- Save a dash to get out
Engage with Spirit Rush (R) but save a dash to get out: you can cast it up to 3 times, and each takedown gives you another.
- Push, then roam
Push your wave with Orb of Deception (Q), then roam: the dashes of Spirit Rush (R) get you there fast and back out just as fast.
Playing against Malzahar
How to counter and exploit weaknesses
- Get out of his portals
Get out of the Call of the Void (Q) zone quickly: its two portals fire after a short delay, and their projectiles silence you.
- Break his Void Shift first
If you have CC, hit him first with a cheap attack, then wait a moment: Void Shift (passive) still ignores CC right after the first damage.
- Avoid minions hit by his Visions
Stay away from minions hit by Malefic Visions (E): if they die, the visions jump to the nearest enemy, and his Voidlings follow them.
- Trade before he hits 6
Take your trades before he hits level 6: after that, Nether Grasp (R) can lock you down from range while his team hits you.
- Focus him during his Grasp
When he casts Nether Grasp (R) on an ally, focus him: he channels in place, and any CC interrupts him and frees your ally.
Patch 16.21.1