Ambessa vs Jarvan IV

Ambessa
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Ambessa: Eclipse, Spear of Shojin, Death's Dance, Plated Steelcaps, Voltaic Cyclosword, Endless Hunger, Maw of Malmortius, Guardian Angel.

Starting items

Doran's Blade
Health Potion

Core build

Eclipse
1
Spear of Shojin
2
Death's Dance
3

Standard

Boots of Swiftness
4vs Slow
Voltaic Cyclosword
5

Summoner spells

FlashDot77%
FlashTeleport23%

Anti CC

Mercury's Treads
4vs CC

Other options

Voltaic Cyclosword
Endless Hunger
Maw of Malmortius
Guardian Angel
ResolveResolve
Grasp of the UndyingGrasp of the Undying
Shield BashShield Bash
Second WindSecond Wind
OvergrowthOvergrowth
InspirationInspiration
Magical FootwearMagical Footwear
Biscuit DeliveryBiscuit Delivery
Adaptive ForceAdaptive ForceHealth

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Ambessa

Tips to maximize your impact

  1. Weave an auto between spells

    Weave an auto between spells: Drakehound's Step (passive) empowers it and refunds energy, while your three basic spells cost 70 each.

  2. Hit with the edge of your sweep

    Hit with the edge of Cunning Sweep (Q): enemies caught by the edge take much more damage, and landing it readies Sundering Slam (Q).

  3. Short trades with your dash

    Take a short trade: Cunning Sweep (Q), an auto, then Lacerate (E) with a dash backward, which adds a strike at the end of the dash.

  4. Jump on their carry

    Cast Public Execution (R) toward the enemy carry: you blink to the farthest enemy champion in the line you choose, nothing can stop you, and you suppress them.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1