Amumu vs Fizz

Amumu
vs
55.6%

over 45 games

Fizz

Favorable matchup

Heavy AP damageCountered by stasisHigh burstDive threat

Build vs Fizz

Build adapted to this matchup

Recommended items for Amumu: Liandry's Torment, Sunfire Aegis, Thornmail, Mercury's Treads, Abyssal Mask, Jak'Sho, The Protean, Hollow Radiance, Bramble Vest.

Starting items

Mosstomper Seedling
Health Potion

Core build

Liandry's Torment
1
Sunfire Aegis
2
Thornmail
3

Standard

Boots of Swiftness
4vs Slow
Abyssal Mask
5

Summoner spells

FlashSmite100%

Other options

Abyssal Mask
Jak'Sho, The Protean
Hollow Radiance
Bramble Vest
Randuin's Omen
Kaenic Rookern
Dark Seal
Frozen Heart
60.0% WR5 games
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: HasteLegend: Haste
Last StandLast Stand
DominationDomination
Ultimate HunterUltimate Hunter
Cheap ShotCheap Shot
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Fizz's abilities

Passive, spells and ultimate

Nimble Fighter (P)

Fizz can move through units and takes a flat amount of reduced damage from all sources

Cooldowns

Cooldowns by spell rank

LevelQWER
38s7s16s–
67s7s16s2m
96s6s16s2m
116s5s16s1m40
166s3s12s1m20
186s3s8s1m20

Playing as Amumu

Tips to maximize your impact

  1. Save your second bandage

    Save a charge of Bandage Toss (Q) after your engage: the spell has two, and the second catches an enemy who escapes with a dash or Flash.

  2. Wait until your R can hit several

    Wait until several enemies are in range to cast Curse of the Sad Mummy (R): it stuns every enemy around you and curses them.

  3. Burn tanks with Despair

    Keep Despair (W) on against tanks: every second, it deals a percentage of their max health to nearby enemies.

  4. Full clear, then gank

    Full clear with Despair (W) and Tantrum (E), then gank: both hit every nearby monster, and Tantrum's cooldown drops when you get hit.

Playing against Fizz

How to counter and exploit weaknesses

  1. Play hard without his E

    Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.

  2. Back off when his trident glows

    Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.

  3. Dodge his fish

    Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.

  4. Move away if the fish has you

    If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.

Patch 16.21.1