Matchup

Anivia
Anivia
9%
91%

vs

46.3%

over 525 games

Jayce
Jayce
73%
27%
Heavy AD damageHeavy pokeHigh burstSustained DPS

Skill matchup

You are stronger early — look to snowball before your opponent scales.

Build vs Jayce

Build adapted to this matchup

Starting items

Doran's Ring
Health Potion
x2

Core build

Rod of Ages
1HP
Seraph's Embrace
2Mage
Zhonya's Hourglass
3vs AD

Standard

Boots of Swiftness
4vs Slow
Liandry's Torment
5Mage tank

Summoner spells

41278%
41419%

Anti AD

Plated Steelcaps
4vs AD
Frozen Heart
5vs AD

Anti Heal

Morellonomicon
6vs Heal

Anti AP

Mercury's Treads
4vs CC
Banshee's Veil
5vs AP

Anti Tank

Bloodletter's Curse
5vs Tank
Void Staff
vs Tank
Shadowflame
vs Tank
Cryptbloom
vs Tank

DPS

Liandry's Torment
Mage tank
Malignance
Mage
Rabadon's Deathcap
Mage
Hextech Rocketbelt
Mage tank
Actualizer
Mage
Archangel's Staff
Mage
Rylai's Crystal Scepter
Mage tank
Riftmaker
Mage tank
Cosmic Drive
Mage tank

Other options

Fimbulwinter
Survival
Mejai's Soulstealer
Winter's Approach
Survival
100.0% WR7 games
DominationDomination
ElectrocuteElectrocute
Cheap ShotCheap Shot
Grisly MementosGrisly Mementos
Relentless HunterRelentless Hunter
SorcerySorcery
Manaflow BandManaflow Band
ScorchScorch
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
AniviaAnivia
JayceJayce
Passive
Favorable
Favorable

Jayce's abilities

Passive, spells and ultimate

Hextech Capacitor (P)

When Jayce swaps weapons he gains Move Speed for a short duration.

Cooldowns

Cooldowns by spell rank

LevelQWER
316s10s20s
612s10s20s6s
98s10s20s6s
118s10s20s6s
168s10s16s6s
188s10s12s6s

Playing against Jayce

How to counter and exploit weaknesses

1

Dodge his accelerated Q (through the gate): it's his only real poke and it hurts a lot.

2

Jayce scales poorly compared to most top laners — if you survive his laning phase, you'll be more useful in the late game.

3

In melee form, he's vulnerable to poke — force him to stay in melee with engages.

4

His melee E (knockback) can only be used once per switch — once he uses it, he loses his disengage.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 8, 2026