Ashe vs Yasuo
Hard matchup
Build vs Yasuo
Build adapted to this matchup
Recommended items for Ashe: Hexoptics C44, Phantom Dancer, Infinity Edge, Berserker's Greaves, Kraken Slayer, Runaan's Hurricane, B. F. Sword, Lord Dominik's Regards.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Yasuo's abilities
Passive, spells and ultimate
Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 25s | 0.5s | – |
| 6 | 4s | 25s | 0.5s | 1m10 |
| 9 | 4s | 23s | 0.5s | 1m10 |
| 11 | 4s | 21s | 0.5s | 50s |
| 16 | 4s | 17s | 0.3s | 30s |
| 18 | 4s | 17s | 0.1s | 30s |
Playing as Ashe
Tips to maximize your impact
- Poke with Volley
Poke with Volley (W) whenever it's up: it applies the Frost Shot (passive) slow, and its cooldown drops from 18 to 4 seconds as you rank it up.
- Kite whoever charges you
Kite the bruisers who run at you: each auto slows them with Frost Shot (passive), and Ranger's Focus (Q) boosts your attack speed.
- Fire your arrow across the map
Fire Enchanted Crystal Arrow (R) from far away to help another lane: the farther the arrow travels, the longer the stun.
- Send your hawk before going in
Send Hawkshot (E) over an objective or a brush before going in: the hawk reveals the area for 5 seconds, and the spell has two charges.
Playing against Yasuo
How to counter and exploit weaknesses
- Pop his shield first
Hit him with a cheap attack to trigger the Way of the Wanderer (passive) shield, then start the real trade: otherwise, it absorbs your best damage.
- Wait for his Wind Wall
If you have projectiles, save them for after Wind Wall (W): it blocks them all for 4 seconds, on a 25 to 17 second cooldown. Other spells go through it.
- Don't give him minions
Don't stand right behind your minions: each one gives him a target for Sweeping Blade (E), and he gets closer to you with every dash.
- Dodge his whirlwind
Get out of the line of his whirlwind, the third Steel Tempest (Q): without a knock-up, he can't cast Last Breath (R).
- Judge him by his crit items
Judge his threat by his crit items more than his level: Way of the Wanderer (passive) raises his critical strike chance, so each crit item does more for him.
Other Ashe matchups
Patch 16.21.1