Ashe vs Ziggs
Skill matchup
Build vs Ziggs
Build adapted to this matchup
Recommended items for Ashe: Hexoptics C44, Phantom Dancer, Infinity Edge, Berserker's Greaves, Kraken Slayer, Lord Dominik's Regards, B. F. Sword, Runaan's Hurricane.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Ziggs's abilities
Passive, spells and ultimate
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 20s | 16s | – |
| 6 | 5s | 20s | 16s | 2m |
| 9 | 4s | 18s | 16s | 2m |
| 11 | 4s | 16s | 16s | 1m35 |
| 16 | 4s | 12s | 16s | 1m10 |
| 18 | 4s | 12s | 16s | 1m10 |
Playing as Ashe
Tips to maximize your impact
- Poke with Volley
Poke with Volley (W) whenever it's up: it applies the Frost Shot (passive) slow, and its cooldown drops from 18 to 4 seconds as you rank it up.
- Kite whoever charges you
Kite the bruisers who run at you: each auto slows them with Frost Shot (passive), and Ranger's Focus (Q) boosts your attack speed.
- Fire your arrow across the map
Fire Enchanted Crystal Arrow (R) from far away to help another lane: the farther the arrow travels, the longer the stun.
- Send your hawk before going in
Send Hawkshot (E) over an objective or a brush before going in: the hawk reveals the area for 5 seconds, and the spell has two charges.
Playing against Ziggs
How to counter and exploit weaknesses
- Walk around his mines
Walk around Hexplosive Minefield (E): each mine explodes on contact and slows you, which helps him land his other spells.
- Engage after his Satchel Charge
If you can engage, go in right after Satchel Charge (W): it's his only way to get away, on a 20 to 12 second cooldown.
- Get out of the center of his bomb
If Mega Inferno Bomb (R) lands on you, at least get out of the center: the center of the blast deals more damage than the edge.
Other Ashe matchups
Patch 16.21.1