Ashe vs Ziggs

Ashe
vs
46.3%

over 313 games

Ziggs

Skill matchup

Heavy pokeHeavy AP damageHigh burstHeavy CC

Build vs Ziggs

Build adapted to this matchup

Recommended items for Ashe: Hexoptics C44, Phantom Dancer, Infinity Edge, Berserker's Greaves, Kraken Slayer, Lord Dominik's Regards, B. F. Sword, Runaan's Hurricane.

Starting items

Doran's Bow
Health Potion
x2

Core build

Hexoptics C44
1
Phantom Dancer
2
Infinity Edge
3

Standard

Berserker's Greaves
4AS
Kraken Slayer
5

Summoner spells

FlashBarrier74%
FlashHaste16%

Anti CC

Mercury's Treads
4vs CC

Other options

Kraken Slayer
Lord Dominik's Regards
B. F. Sword
Runaan's Hurricane
Yun Tal Wildarrows
Mortal Reminder
Bloodthirster
Guardian Angel
Executioner's Calling
Blade of The Ruined King
Wit's End
Maw of Malmortius
Immortal Shieldbow
Mercurial Scimitar
Stormrazor
Fiendhunter Bolts
Quicksilver Sash
Voltaic Cyclosword
Bastionbreaker
Muramana
The Collector
Axiom Arc
60.3% WR116 games
PrecisionPrecision
Lethal TempoLethal Tempo
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Cut DownCut Down
InspirationInspiration
Biscuit DeliveryBiscuit Delivery
Approach VelocityApproach Velocity
Attack SpeedAdaptive ForceHealth

Power Spikes

Strength by game phase

Ziggs's abilities

Passive, spells and ultimate

Short Fuse (P)

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Cooldowns

Cooldowns by spell rank

LevelQWER
36s20s16s–
65s20s16s2m
94s18s16s2m
114s16s16s1m35
164s12s16s1m10
184s12s16s1m10

Playing as Ashe

Tips to maximize your impact

  1. Poke with Volley

    Poke with Volley (W) whenever it's up: it applies the Frost Shot (passive) slow, and its cooldown drops from 18 to 4 seconds as you rank it up.

  2. Kite whoever charges you

    Kite the bruisers who run at you: each auto slows them with Frost Shot (passive), and Ranger's Focus (Q) boosts your attack speed.

  3. Fire your arrow across the map

    Fire Enchanted Crystal Arrow (R) from far away to help another lane: the farther the arrow travels, the longer the stun.

  4. Send your hawk before going in

    Send Hawkshot (E) over an objective or a brush before going in: the hawk reveals the area for 5 seconds, and the spell has two charges.

Playing against Ziggs

How to counter and exploit weaknesses

  1. Walk around his mines

    Walk around Hexplosive Minefield (E): each mine explodes on contact and slows you, which helps him land his other spells.

  2. Engage after his Satchel Charge

    If you can engage, go in right after Satchel Charge (W): it's his only way to get away, on a 20 to 12 second cooldown.

  3. Get out of the center of his bomb

    If Mega Inferno Bomb (R) lands on you, at least get out of the center: the center of the blast deals more damage than the edge.

Patch 16.21.1