Matchup

Strong engageHeavy AD damageDive threatHigh burst

Build vs Hecarim

Build adapted to this matchup

Starting items

Doran's Ring
Health Potion
x2

Core build

Luden's Echo
1Mage
Shadowflame
2vs Tank
Rabadon's Deathcap
3Mage

Standard

Sorcerer's Shoes
4Magic pen
Hextech Rocketbelt
5Mage tank

Summoner spells

412100%

Anti AD

Plated Steelcaps
4vs AD
Zhonya's Hourglass
5vs AD

Anti AP

Mercury's Treads
4vs CC
Banshee's Veil
5vs AP

Anti Tank

Void Staff
5vs Tank
Stormsurge
vs Tank

DPS

Hextech Rocketbelt
Mage tank
DominationDomination
ElectrocuteElectrocute
Sudden ImpactSudden Impact
Sixth SenseSixth Sense
Ultimate HunterUltimate Hunter
SorcerySorcery
Manaflow BandManaflow Band
ScorchScorch
Attack SpeedAdaptive ForceHealth

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
AuroraAurora
HecarimHecarim
Aggressive
Careful
Careful

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing against Hecarim

How to counter and exploit weaknesses

1

Hecarim is very dependent on movement speed — slows are devastating against him.

2

His E (charge) can be stopped by hard CC — a stun or knockup during his charge stops him dead.

3

He's relatively squishy if he doesn't build tanky — burst him before he drains with his W.

4

Ward deep in his jungle: Hecarim wants to charge from fog of war, vision nullifies his ganks.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026