Aurora vs Kled
Build vs Kled
The champion's reference build, for lack of enough games in this matchup
Recommended items for Aurora: Stormsurge, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Luden's Echo, Dark Seal, Hextech Rocketbelt, Zhonya's Hourglass.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Kled's abilities
Passive, spells and ultimate
Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 11s | 13s | 13s | – |
| 6 | 9s | 13s | 13s | 2m20 |
| 9 | 7s | 12s | 13s | 2m20 |
| 11 | 7s | 11s | 13s | 2m05 |
| 16 | 7s | 9s | 11s | 1m50 |
| 18 | 7s | 9s | 9s | 1m50 |
Playing as Aurora
Tips to maximize your impact
- Poke, then pull your hex back
Poke with Twofold Hex (Q), then recast it once the target has lost health: the hex passes back through them and deals more damage the more health they're missing.
- Vanish at the right moment
Cast Across the Veil (W) to dodge a skillshot or break a chase: you leap and turn invisible briefly, and a takedown resets its cooldown.
- Keep them in your zone
Cast Between Worlds (R) in the middle of grouped enemies: those trying to enter or leave the area are slowed, which keeps them under your team's spells.
- Jump from edge to edge
Inside Between Worlds (R), teleport from one edge to the other to dodge skillshots and reposition, as long as the area lasts.
Playing against Kled
How to counter and exploit weaknesses
- Move away if he hooks you
If Bear Trap on a Rope (Q) hooks you, move away from him right away: he only rips the trap out, with damage and a pull, if he stays near you for a short moment.
- Short trades
Take a short trade, then back off: Violent Tendencies (W) gives him 4 fast autos, and the fourth deals damage based on your max health.
- Hit him while he's on foot
When Skaarl goes down, hit Kled without letup: on foot, he deals less damage to champions, and Skaarl, the Cowardly Lizard (passive) remounts him once his courage is back.
- Get out of his charge's path
When he casts Chaaaaaaaarge!!! (R), get out of his path: Skaarl rushes the first champion in the way, and hits harder after a long charge.
Other Aurora matchups
Patch 16.21.1