Aurora vs Twisted Fate
Build vs Twisted Fate
The champion's reference build, for lack of enough games in this matchup
Recommended items for Aurora: Stormsurge, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Luden's Echo, Void Staff, Zhonya's Hourglass, Hextech Rocketbelt.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Twisted Fate's abilities
Passive, spells and ultimate
Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 6s | 0s | – |
| 6 | 5.5s | 6s | 0s | 2m50 |
| 9 | 5s | 6s | 0s | 2m50 |
| 11 | 5s | 6s | 0s | 2m20 |
| 16 | 5s | 6s | 0s | 1m50 |
| 18 | 5s | 6s | 0s | 1m50 |
Playing as Aurora
Tips to maximize your impact
- Poke, then pull your hex back
Poke with Twofold Hex (Q), then recast it once the target has lost health: the hex passes back through them and deals more damage the more health they're missing.
- Vanish at the right moment
Cast Across the Veil (W) to dodge a skillshot or break a chase: you leap and turn invisible briefly, and a takedown resets its cooldown.
- Keep them in your zone
Cast Between Worlds (R) in the middle of grouped enemies: those trying to enter or leave the area are slowed, which keeps them under your team's spells.
- Jump from edge to edge
Inside Between Worlds (R), teleport from one edge to the other to dodge skillshots and reposition, as long as the area lasts.
Playing against Twisted Fate
How to counter and exploit weaknesses
- Back off when he shuffles his cards
Step out of his attack range when he shuffles his cards with Pick a Card (W): if he locks in the Gold Card, his next auto stuns you.
- Engage after his Gold Card
If you can engage, go in right after his Gold Card: without Pick a Card (W), he has no other stun and no dash to escape.
- Play safe when he casts his ult
As soon as he casts Destiny (R), move closer to your tower if you're low: he sees every champion on your team for 6 to 10 seconds and can teleport to you.
- Ping as soon as he disappears
Ping your team as soon as he leaves your vision: Destiny (R) takes him up to 5500 range away, which lets him gank a nearby lane.
Other Aurora matchups
Patch 16.21.1