Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Neutral
Neutral
Neutral
Fiddlesticks's abilities
Passive, spells and ultimate
A Harmless Scarecrow (P)
Fiddlesticks' trinket is replaced by scarecrow effigies.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 15s | 10s | 10s | – |
| 6 | 14s | 10s | 10s | 2m20 |
| 9 | 13s | 9.5s | 10s | 2m20 |
| 11 | 13s | 9s | 10s | 1m50 |
| 16 | 13s | 8s | 8s | 1m20 |
| 18 | 13s | 8s | 6s | 1m20 |
Playing against Fiddlesticks
How to counter and exploit weaknesses
1
Ward flanking paths and behind walls: Fiddlesticks' R is devastating from ambush but weak when seen.
2
His W channel can be interrupted by CC — a stun or knockup cancels his sustain immediately.
3
Q fear is targeted but has short range — long-range champions counter him well.
4
Spread out in teamfights: his R + W deal massive area damage if you're grouped.