Bard vs Milio
Skill matchup
Build vs Milio
Build adapted to this matchup
Recommended items for Bard: Dead Man's Plate, Locket of the Iron Solari, Bandlepipes, Boots of Swiftness, Bloodsong, Solstice Sleigh, Celestial Opposition, Liandry's Torment.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Milio's abilities
Passive, spells and ultimate
Milio's abilities enchant allies on touch, making their next damage deal a burst of extra damage and burn the target.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 29s | 0.5s | – |
| 6 | 10s | 29s | 0.5s | 2m40 |
| 9 | 10s | 27s | 0.5s | 2m40 |
| 11 | 10s | 25s | 0.5s | 2m25 |
| 16 | 10s | 21s | 0.5s | 2m10 |
| 18 | 10s | 21s | 0.5s | 2m10 |
Playing as Bard
Tips to maximize your impact
- Aim for a wall behind your target
Line up Cosmic Binding (Q) with a wall or a second enemy behind your target: the missile then stuns every enemy hit.
- Freeze the fight with your R
Cast Tempered Fate (R) to freeze a teamfight, or a tower during a dive: everything hit, allies included, goes into stasis.
- Roam through your portals
Open Magical Journey (E) to roam or to get your team out: the portal crosses nearby terrain, but enemies can use it too.
- Collect your Chimes
Collect the Traveler's Call (passive) Chimes whenever your lane allows: they give XP and mana, and enough Chimes add area damage and a slow to your Meeps.
Playing against Milio
How to counter and exploit weaknesses
- Dodge his fireball
Dodge Ultra Mega Fire Kick (Q): it knocks you back, then explodes behind you and slows you.
- Back off when the campfire's up
Back off when Cozy Campfire (W) follows his carry: they gain attack range and restore health over time.
- Save a CC for after his R
If your team has several CC spells, save one for after Breath of Life (R): it cleanses disabling and immobilizing CC from his nearby allies.
- Go for Milio first
If you can reach him, go for Milio first, especially away from his allies: he has no dash or leap, and without him, his carry loses shields, heals and range.
Patch 16.21.1