Camille vs Nautilus

Camille
vs
Not enough games
Nautilus
Heavy CCStrong engageHeavy AP damageVery tanky

Build vs Nautilus

The champion's reference build, for lack of enough games in this matchup

Recommended items for Camille: Trinity Force, Ravenous Hydra, Death's Dance, Mercury's Treads, Spear of Shojin, Sterak's Gage, Guardian Angel.

Starting items

Doran's Blade
Health Potion

Core build

Trinity Force
1
Ravenous Hydra
2
Death's Dance
3

Standard

Boots of Swiftness
4vs Slow
Spear of Shojin
5

Summoner spells

FlashDot47%
FlashTeleport35%

Other options

Spear of Shojin
Sterak's Gage
Guardian Angel
ResolveResolve
Grasp of the UndyingGrasp of the Undying
Shield BashShield Bash
Bone PlatingBone Plating
UnflinchingUnflinching
InspirationInspiration
Magical FootwearMagical Footwear
Biscuit DeliveryBiscuit Delivery
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Nautilus's abilities

Passive, spells and ultimate

Staggering Blow (P)

Nautilus' first Attack against a target deals increased physical damage and roots them briefly.

Cooldowns

Cooldowns by spell rank

LevelQWER
314s12s7s–
612s12s7s2m
910s12s7s2m
1110s12s7s1m40
1610s12s6s1m20
1810s12s5s1m20

Playing as Camille

Tips to maximize your impact

  1. Wait before your second Q

    Wait a moment before the second Precision Protocol (Q) attack: after a short delay, it hits harder and part of its damage becomes true damage.

  2. Hit with the edge of your W

    Hit your opponent with the outer half of Tactical Sweep (W): they are slowed, take extra damage, and you heal for part of it.

  3. Leap off the wall onto your target

    Fire Hookshot (E) at a wall near your target, then leap: you stun champions where you land, and the leap goes twice as far toward a champion.

  4. Isolate their carry with your R

    Cast The Hextech Ultimatum (R) on their carry: they can't leave the zone, other nearby enemies are knocked away, and you interrupt their channels.

Playing against Nautilus

How to counter and exploit weaknesses

  1. Stay behind your minions

    Once he hits level 2, stay behind your minions: the Dredge Line (Q) anchor hooks the first enemy hit, then the Staggering Blow (passive) auto keeps you in place.

  2. Hold still against Riptide

    When he casts Riptide (E) near you, stay put until it ends: its three explosions spread out around him, and running too early makes you take the next ones and their slow.

  3. Back off after his anchor

    When Dredge Line (Q) misses you, keep your distance: it's his only spell to reach you, on a 14 to 10 second cooldown.

  4. Get out of his shockwave's path

    When he aims Depth Charge (R) at an ally, don't stand between them: the shockwave chases its target, and every enemy in its path takes a knock-up.

Patch 16.21.1