Dr. Mundo vs Jarvan IV

Dr. Mundo
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Dr. Mundo: Warmog's Armor, Heartsteel, Titanic Hydra, Plated Steelcaps, Spirit Visage, Randuin's Omen, Thornmail, Overlord's Bloodmail.

Starting items

Doran's Shield
Health Potion

Core build

Warmog's Armor
1
Heartsteel
2
Titanic Hydra
3

Standard

Boots of Swiftness
4vs Slow
Spirit Visage
5

Summoner spells

HasteTeleport62%
FlashTeleport31%

Anti CC

Mercury's Treads
4vs CC

Other options

Spirit Visage
Randuin's Omen
Thornmail
Overlord's Bloodmail
Dead Man's Plate
Force of Nature
ResolveResolve
Grasp of the UndyingGrasp of the Undying
DemolishDemolish
Second WindSecond Wind
OvergrowthOvergrowth
InspirationInspiration
Magical FootwearMagical Footwear
Biscuit DeliveryBiscuit Delivery
Attack SpeedHealth ScalingHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Dr. Mundo

Tips to maximize your impact

  1. Poke with your bonesaw

    Poke with Infected Bonesaw (Q): it slows the first enemy hit, deals damage based on their current health and restores your health.

  2. Pick up your canister

    Pick up the Goes Where He Pleases (passive) canister after resisting a CC: it restores health and lowers the passive's cooldown.

  3. Detonate your Heart Zapper

    Recast Heart Zapper (W) next to a champion: the burst heals you for a bigger share of the stored damage if it hits a champion.

  4. Cast your R after taking damage

    Cast Maximum Dosage (R) once you've taken damage, not before the fight: the instant heal depends on your missing health, then you regenerate part of your max health.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1