Draven vs Ziggs
Skill matchup
Build vs Ziggs
Build adapted to this matchup
Recommended items for Draven: Bloodthirster, Hexoptics C44, Infinity Edge, Berserker's Greaves, Lord Dominik's Regards, The Collector, Hubris, B. F. Sword.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Ziggs's abilities
Passive, spells and ultimate
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 20s | 16s | – |
| 6 | 5s | 20s | 16s | 2m |
| 9 | 4s | 18s | 16s | 2m |
| 11 | 4s | 16s | 16s | 1m35 |
| 16 | 4s | 12s | 16s | 1m10 |
| 18 | 4s | 12s | 16s | 1m10 |
Playing as Draven
Tips to maximize your impact
- Catch every axe
Catch every Spinning Axe (Q): you ready another one immediately, and you can hold two at once.
- Recast W on each axe
Recast Blood Rush (W) with each axe you catch: each catch resets its cooldown, and the spell gives you move speed and attack speed.
- Cash in your Adoration
Go for the kill when your League of Draven (passive) stacks are high: killing a champion gives you bonus gold based on your Adoration.
- Knock back whoever engages you
Save Stand Aside (E) to push back whoever engages you: the axes knock them aside and slow them.
Playing against Ziggs
How to counter and exploit weaknesses
- Walk around his mines
Walk around Hexplosive Minefield (E): each mine explodes on contact and slows you, which helps him land his other spells.
- Engage after his Satchel Charge
If you can engage, go in right after Satchel Charge (W): it's his only way to get away, on a 20 to 12 second cooldown.
- Get out of the center of his bomb
If Mega Inferno Bomb (R) lands on you, at least get out of the center: the center of the blast deals more damage than the edge.
Other Draven matchups
Patch 16.21.1