Matchup
Heavy AP damageHeavy shieldingHeavy pokeHeavy CC
Build vs Karma
Build adapted to this matchup
Starting items
Core build
Standard
Anti AP
Anti Tank
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Aggressive
Careful
Careful
Karma's abilities
Passive, spells and ultimate
Gathering Fire (P)
Karma's damaging abilities will reduce the cooldown of Mantra.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 12s | 10s | – |
| 6 | 7s | 12s | 10s | 40s |
| 9 | 5s | 12s | 10s | 40s |
| 11 | 5s | 12s | 10s | 38s |
| 16 | 5s | 12s | 9s | 36s |
| 18 | 5s | 12s | 8s | 36s |
Playing against Karma
How to counter and exploit weaknesses
1
Karma is strong early but scales poorly — she falls off in effectiveness compared to other supports/mages in the late game.
2
Her RQ is her only real burst: dodge it and she has no offensive threat left.
3
W roots after 2s: break the connection by moving away before it triggers.
4
Focus her in teamfights to prevent her from shielding her entire team with RE.
Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026