Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Passive
Favorable
Favorable
Ekko's abilities
Passive, spells and ultimate
Z-Drive Resonance (P)
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 22s | 9s | – |
| 6 | 8s | 22s | 9s | 1m50 |
| 9 | 7s | 20s | 9s | 1m50 |
| 11 | 7s | 18s | 9s | 1m20 |
| 16 | 7s | 14s | 8s | 50s |
| 18 | 7s | 14s | 7s | 50s |
Playing against Ekko
How to counter and exploit weaknesses
1
Watch Ekko's ghost clone: that's where his R will bring him back. Place CC or damage at that location.
2
His W has a 3s delay and a distinctive sound — if you hear it, leave the area immediately.
3
Ekko is an assassin: buy HP and MR to survive his initial burst. If he can't one-shot, he has to R out.
4
Don't chase him on his terms — he wants you to pursue him so he can R and burst you on the way back.