Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Neutral
Neutral
Neutral
Gangplank's abilities
Passive, spells and ultimate
Trial by Fire (P)
Every few seconds, Gangplank's melee strike will set his opponent on fire.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4.5s | 22s | 0s | – |
| 6 | 4.5s | 22s | 0s | 2m40 |
| 9 | 4.5s | 20s | 0s | 2m40 |
| 11 | 4.5s | 18s | 0s | 2m20 |
| 16 | 4.5s | 14s | 0s | 2m |
| 18 | 4.5s | 14s | 0s | 2m |
Playing against Gangplank
How to counter and exploit weaknesses
1
Destroy his barrels before he shoots them: one auto is enough when they're at 1 HP. The race for the last-hit on barrels is crucial.
2
His W (cleanse) has a very long cooldown (22-16s): engage with CC, bait the W, then re-engage with a 2nd CC.
3
GP is weak in early game (1-5) and vulnerable to all-ins — aggressive bruisers like Riven or Irelia dominate him.
4
In late game, respect his crit barrel burst — a crit barrel on a carry can one-shot.