Matchup

Fiora
Fiora
83%
17%

vs

47.3%

over 1075 games

Jayce
Jayce
73%
27%
Heavy AD damageHeavy pokeHigh burstSustained DPS

Skill matchup

Build vs Jayce

Build adapted to this matchup

Starting items

Doran's Blade
Health Potion

Core build

Ravenous Hydra
1DPS
Hullbreaker
2Bruiser
Death's Dance
3vs AD

Standard

Boots of Swiftness
4vs Slow
Trinity Force
5DPS

Summoner spells

41482%
41212%

Anti AD

Plated Steelcaps
4vs AD
Guardian Angel
5vs AD
Randuin's Omen
vs AD
Iceborn Gauntlet
vs AD
Frozen Heart
vs AD
Dead Man's Plate
vs AD

Anti AP

Mercury's Treads
4vs CC
Maw of Malmortius
5vs AP
Mercurial Scimitar
vs AP
Kaenic Rookern
vs AP

Anti Tank

Voltaic Cyclosword
5vs Tank
Hubris
vs Tank
Serpent's Fang
vs Tank
Profane Hydra
vs Tank

DPS

Trinity Force
DPS
Spear of Shojin
Bruiser
Endless Hunger
DPS
Eclipse
DPS
Blade of The Ruined King
DPS
Stridebreaker
Bruiser
Experimental Hexplate
Bruiser

Other options

Sterak's Gage
Survival
Executioner's Calling
Tear of the Goddess
80.0% WR5 games
PrecisionPrecision
Press the AttackPress the Attack
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
InspirationInspiration
Jack Of All TradesJack Of All Trades
Biscuit DeliveryBiscuit Delivery
Adaptive ForceAdaptive ForceHealth

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
FioraFiora
JayceJayce
Passive
Neutral
Aggressive

Jayce's abilities

Passive, spells and ultimate

Hextech Capacitor (P)

When Jayce swaps weapons he gains Move Speed for a short duration.

Cooldowns

Cooldowns by spell rank

LevelQWER
316s10s20s
612s10s20s6s
98s10s20s6s
118s10s20s6s
168s10s16s6s
188s10s12s6s

Playing against Jayce

How to counter and exploit weaknesses

1

Dodge his accelerated Q (through the gate): it's his only real poke and it hurts a lot.

2

Jayce scales poorly compared to most top laners — if you survive his laning phase, you'll be more useful in the late game.

3

In melee form, he's vulnerable to poke — force him to stay in melee with engages.

4

His melee E (knockback) can only be used once per switch — once he uses it, he loses his disengage.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026