Fiora vs Jayce
Skill matchup
Build vs Jayce
Build adapted to this matchup
Recommended items for Fiora: Ravenous Hydra, Trinity Force, Death's Dance, Plated Steelcaps, Eclipse, Endless Hunger, Hullbreaker, Spear of Shojin.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Jayce's abilities
Passive, spells and ultimate
When Jayce swaps weapons he gains Move Speed for a short duration.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 16s | 10s | 20s | – |
| 6 | 12s | 10s | 20s | 6s |
| 9 | 8s | 10s | 20s | 6s |
| 11 | 8s | 10s | 20s | 6s |
| 16 | 8s | 10s | 16s | 6s |
| 18 | 8s | 10s | 12s | 6s |
Playing as Fiora
Tips to maximize your impact
- Hit the Vital
Position to hit the Duelist's Dance (passive) Vital: each Vital you hit heals you and gives you move speed.
- Lunge toward the Vital
Cast Lunge (Q) on the Vital's side: the strike prioritizes Vitals, and hitting an enemy lowers its cooldown.
- Riposte their CC
Save Riposte (W) for enemy CC: it parries damage and effects for a moment, and if it parries an immobilizing effect, your stab stuns the first champion hit.
- Circle them for your R
Hit the four Grand Challenge (R) Vitals by circling your target: if you hit them all in time, or they die after the first, you heal nearby allies.
Playing against Jayce
How to counter and exploit weaknesses
- Watch for the orb behind his gate
When he places Acceleration Gate (E), expect Shock Blast (Q) through it: the orb gains speed, range and damage.
- Back off when he goes hammer
If you have range, back off when he switches to hammer: Mercury Hammer (R) makes him tankier, and he can't go back to cannon for 6 seconds.
- Engage after his Thundering Blow
Engage after Thundering Blow (E): it's his only knockback, and it has a 20 to 10 second cooldown.
- Drag the game out
If you survive the laning phase, play for time: Jayce is strongest early, when his cannon range dominates the lane.
Other Fiora matchups
Patch 16.21.1