Fizz vs Syndra

Fizz
vs
Not enough games
Syndra
High burstHeavy AP damageHeavy pokeCountered by spell shield

Build vs Syndra

The champion's reference build, for lack of enough games in this matchup

Recommended items for Fizz: Dusk and Dawn, Nashor's Tooth, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Shadowflame, Void Staff, Stormsurge.

Starting items

Scorchclaw Pup
Health Potion

Core build

Dusk and Dawn
1
Nashor's Tooth
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Rabadon's Deathcap
5

Anti CC

Mercury's Treads
4vs CC

Other options

Rabadon's Deathcap
Shadowflame
Void Staff
Stormsurge
Cosmic Drive

Power Spikes

Strength by game phase

Syndra's abilities

Passive, spells and ultimate

Transcendent (P)

Syndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities.Dark Sphere: Syndra can hold an additional chargeForce of Will: Bonus true damage.Scatter the Weak: Increased width and slows all targetsUnleashed Power: Executes low health targets

Cooldowns

Cooldowns by spell rank

LevelQWER
37s13s15s–
67s13s15s2m
97s12s15s2m
117s11s15s1m40
167s9s15s1m20
187s9s15s1m20

Playing as Fizz

Tips to maximize your impact

  1. Farm with your trident

    Last-hit minions with Seastone Trident (W) early on: if the empowered auto kills, you get mana back and its cooldown drops.

  2. Dodge with Playful

    Save Playful (E) to dodge a key spell: you're untargetable for 0.75 seconds, then land with damage and a slow.

  3. Throw your fish from range

    Cast Chum the Waters (R) from range: the farther the fish travels before it attaches, the stronger the shark's slow and damage.

  4. Combo before the shark

    After Chum the Waters (R), chain Urchin Strike (Q) and Seastone Trident (W) while the target is slowed: the shark then bursts up under them and knocks them into the air.

Playing against Syndra

How to counter and exploit weaknesses

  1. Don't line up with her spheres

    Don't stand in line between Syndra and one of her spheres: Scatter the Weak (E) pushes it toward you, and it stuns the enemies it hits.

  2. Engage after Scatter the Weak

    If you can engage, go in right after Scatter the Weak (E): she has no dash and nothing else to push you back during its 15-second cooldown.

  3. Count her spheres once she hits 6

    Once she hits level 6, count her spheres before taking a trade: Unleashed Power (R) launches the 3 orbiting her at you, plus up to 4 more nearby.

Patch 16.21.1