Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Favorable
Favorable
Careful
Graves's abilities
Passive, spells and ultimate
New Destiny (P)
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 13s | 26s | 16s | – |
| 6 | 9.5s | 26s | 16s | 1m40 |
| 9 | 6s | 24s | 16s | 1m40 |
| 11 | 6s | 22s | 16s | 1m20 |
| 16 | 6s | 18s | 14s | 1m |
| 18 | 6s | 18s | 12s | 1m |
Playing against Graves
How to counter and exploit weaknesses
1
Minions and tanks block his autos (like a shotgun) — position yourself behind units to reduce his damage.
2
His W blinds you: get out of the smoke cloud quickly instead of fighting inside it.
3
Graves is an early/mid game jungle champion — if you scale better, play safe and wait for late game.
4
He has relatively short range (425) — long-range ADCs outrange him easily.