Gangplank vs Heimerdinger
Favorable matchup
Build vs Heimerdinger
Build adapted to this matchup
Recommended items for Gangplank: Essence Reaver, The Collector, Infinity Edge, Ionian Boots of Lucidity, Lord Dominik's Regards, Immortal Shieldbow, Voltaic Cyclosword, B. F. Sword.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Gangplank
Tips to maximize your impact
- Chain your kegs
Build a chain with Powder Keg (E): detonate the keg farthest from your opponent, and each keg whose area touches the previous one explodes too, all the way to them.
- Last-hit with Parrrley
Last-hit minions and pop kegs with Parrrley (Q): a kill with the shot gives bonus gold, and so does a kill from a keg it sets off.
- Save your W for CC
Save Remove Scurvy (W) for a key CC rather than for healing: it cleanses all CC on you, on a 22 to 14 second cooldown.
- Bombard other fights
Cast Cannon Barrage (R) anywhere on the map to help a fight or cover an objective: each wave of cannonballs slows and damages in the area.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Gangplank matchups
Patch 16.21.1