Garen vs Heimerdinger
Favorable matchup
Build vs Heimerdinger
Build adapted to this matchup
Recommended items for Garen: Stridebreaker, Phantom Dancer, Mortal Reminder, Berserker's Greaves, Force of Nature, Youmuu's Ghostblade, Dead Man's Plate, Infinity Edge.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Garen
Tips to maximize your impact
- Silence, spin, back off
Trade with Decisive Strike (Q), then Judgment (E), and back off: the Decisive Strike silence stops your opponent from answering with spells.
- Stay closest to your opponent
During Judgment (E), stay closer to your opponent than to their minions: the nearest enemy takes extra damage.
- Back off to regenerate
After a trade, back off until Perseverance (passive) kicks in: without recent damage taken, you regenerate part of your health every second.
- Courage just before impact
Activate Courage (W) just before the bulk of the damage: you first gain a shield and tenacity, then a longer damage reduction.
- Save your R to finish
Save Demacian Justice (R) to finish: its true damage grows with the target's missing health.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Garen matchups
Patch 16.21.1