Matchup

Strong engageHeavy AD damageDive threatHigh burst

Build vs Hecarim

Build adapted to this matchup

Starting items

Doran's Blade
Health Potion

Core build

Black Cleaver
1vs Tank
Thornmail
2vs Hybride
Kaenic Rookern
3vs AP

Standard

Boots of Swiftness
4vs Slow
Trinity Force
5DPS

Summoner spells

41467%
41233%

Anti AD

Plated Steelcaps
4vs AD
Randuin's Omen
5vs AD
Guardian Angel
vs AD

Anti AP

Mercury's Treads
4vs CC
Jak'Sho, The Protean
5vs Hybride
Force of Nature
vs AP

DPS

Trinity Force
DPS

Other options

Sterak's Gage
Survival
100.0% WR1 games
PrecisionPrecision
Fleet FootworkFleet Footwork
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
OvergrowthOvergrowth
Bone PlatingBone Plating
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
GnarGnar
HecarimHecarim
Neutral
Neutral
Neutral

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing against Hecarim

How to counter and exploit weaknesses

1

Hecarim is very dependent on movement speed — slows are devastating against him.

2

His E (charge) can be stopped by hard CC — a stun or knockup during his charge stops him dead.

3

He's relatively squishy if he doesn't build tanky — burst him before he drains with his W.

4

Ward deep in his jungle: Hecarim wants to charge from fog of war, vision nullifies his ganks.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026