Graves vs Jarvan IV

Graves
vs
49.8%

over 5596 games

Jarvan IV

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

Build adapted to this matchup

Recommended items for Graves: Hubris, The Collector, Lord Dominik's Regards, Plated Steelcaps, Immortal Shieldbow, Infinity Edge, Youmuu's Ghostblade, B. F. Sword.

Starting items

Scorchclaw Pup
Health Potion

Core build

Hubris
1
The Collector
2
Lord Dominik's Regards
3

Standard

Boots of Swiftness
4vs Slow
Immortal Shieldbow
5

Summoner spells

FlashSmite100%
HasteSmite0%

Anti CC

Mercury's Treads
4vs CC

Other options

Immortal Shieldbow
Infinity Edge
Youmuu's Ghostblade
B. F. Sword
Mortal Reminder
Guardian Angel
Serrated Dirk
Bloodthirster
Serpent's Fang
Sundered Sky
Black Cleaver
Maw of Malmortius
Umbral Glaive
Jak'Sho, The Protean
Executioner's Calling
Death's Dance
Mercurial Scimitar
Hexoptics C44
Quicksilver Sash
Stormrazor
Randuin's Omen
Edge of Night
Voltaic Cyclosword
Bastionbreaker
Kaenic Rookern
Profane Hydra
Protoplasm Harness
56.5% WR2,474 games
DominationDomination
Dark HarvestDark Harvest
Sudden ImpactSudden Impact
Grisly MementosGrisly Mementos
Treasure HunterTreasure Hunter
PrecisionPrecision
Legend: AlacrityLegend: Alacrity
TriumphTriumph
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Graves

Tips to maximize your impact

  1. Clear your line of fire

    Position with no minion between you and your target: each New Destiny (passive) auto fires 4 bullets that can't pass through units.

  2. Blind their carries

    Cast Smoke Screen (W) on their carries: inside the smoke, they're slowed and can't see anything outside it for 4 seconds.

  3. Back away as you fire your R

    Fire Collateral Damage (R) with your back to the danger: the shot knocks you backward, enough to reposition while dealing damage.

  4. Chain dashes during your clear

    Cast Quickdraw (E) often during your clear: it reloads a shell, gives armor and magic resist, and each bullet that hits lowers its cooldown.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1