Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Passive
Neutral
Aggressive
Pyke's abilities
Passive, spells and ultimate
Gift of the Drowned Ones (P)
When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 14s | 15s | – |
| 6 | 9s | 14s | 15s | 1m40 |
| 9 | 8s | 13s | 15s | 1m40 |
| 11 | 8s | 12s | 15s | 1m25 |
| 16 | 8s | 10s | 13s | 1m10 |
| 18 | 8s | 10s | 11s | 1m10 |
Playing against Pyke
How to counter and exploit weaknesses
1
Pyke CANNOT gain bonus HP: HP items are converted into AD. He stays squishy the entire game.
2
His R has a threshold indicator (X on the ground): if you're above the threshold, you can't be executed.
3
Control wards reveal Pyke in W — place them in fights to prevent him from flanking.
4
His Q hook has a visible windup: sidestep when you see him charging.