Gwen vs Jarvan IV

Gwen
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Gwen: Dusk and Dawn, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Nashor's Tooth, Riftmaker, Zhonya's Hourglass, Void Staff.

Starting items

Doran's Ring
Health Potion
x2

Core build

Dusk and Dawn
1
Shadowflame
2
Rabadon's Deathcap
3

Standard

Sorcerer's Shoes
4Magic pen
Nashor's Tooth
5

Summoner spells

FlashDot67%
HasteTeleport22%

Anti CC

Mercury's Treads
4vs CC

Other options

Nashor's Tooth
Riftmaker
Zhonya's Hourglass
Void Staff
Stormsurge
Cosmic Drive
Lich Bane
PrecisionPrecision
ConquerorConqueror
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
UnflinchingUnflinching
Bone PlatingBone Plating
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Gwen

Tips to maximize your impact

  1. Land 4 autos before your Q

    Land 4 autos before Snip Snip! (Q): each auto adds a snip, on top of the first and the last.

  2. Hit with the center of your Q

    Land the center of Snip Snip! (Q): in the center, part of the damage becomes true damage and each snip applies A Thousand Cuts (passive).

  3. Mist against poke

    Place Hallowed Mist (W) against poke and ranged CC: enemies outside the mist can't target you, except towers.

  4. Use all three casts of your R

    Cast all three Needlework (R) activations within 6 seconds: the first throws one needle, then three, then five, with growing damage.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1