Gwen vs Nocturne

Gwen
vs
Not enough games
Nocturne
Dive threatHeavy AD damageHigh burstStrong engage

Build vs Nocturne

The champion's reference build, for lack of enough games in this matchup

Recommended items for Gwen: Dusk and Dawn, Shadowflame, Rabadon's Deathcap, Plated Steelcaps, Riftmaker, Zhonya's Hourglass, Void Staff, Stormsurge.

Starting items

Doran's Ring
Health Potion
x2

Core build

Dusk and Dawn
1
Shadowflame
2
Rabadon's Deathcap
3

Standard

Boots of Swiftness
4vs Slow
Riftmaker
5

Summoner spells

FlashDot57%
ExhaustFlash29%

Anti CC

Mercury's Treads
4vs CC

Other options

Riftmaker
Zhonya's Hourglass
Void Staff
Stormsurge
Cosmic Drive
Lich Bane
PrecisionPrecision
ConquerorConqueror
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
UnflinchingUnflinching
Bone PlatingBone Plating
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Nocturne's abilities

Passive, spells and ultimate

Umbra Blades (P)

Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s20s15s–
68s20s15s2m40
98s18s15s2m40
118s16s15s2m10
168s12s13s1m40
188s12s11s1m40

Playing as Gwen

Tips to maximize your impact

  1. Land 4 autos before your Q

    Land 4 autos before Snip Snip! (Q): each auto adds a snip, on top of the first and the last.

  2. Hit with the center of your Q

    Land the center of Snip Snip! (Q): in the center, part of the damage becomes true damage and each snip applies A Thousand Cuts (passive).

  3. Mist against poke

    Place Hallowed Mist (W) against poke and ranged CC: enemies outside the mist can't target you, except towers.

  4. Use all three casts of your R

    Cast all three Needlework (R) activations within 6 seconds: the first throws one needle, then three, then five, with growing damage.

Playing against Nocturne

How to counter and exploit weaknesses

  1. Break his tether

    Move away as soon as Unspeakable Horror (E) tethers you to him: if you get out of range before the tether ends, you aren't feared.

  2. Pop his barrier first

    If you have CC, cast a cheap spell first: Shroud of Darkness (W) only blocks one ability, for 1.5 seconds.

  3. Move closer to your allies

    When Paranoia (R) darkens your vision, move closer to your allies: you can't see them anymore, and he can launch himself at an isolated champion.

  4. Ward your flanks

    Ward your jungle and your flanks: Paranoia (R) lets him launch himself at you from long range, and vision helps you see him coming.

Patch 16.21.1