Matchup

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
GwenGwen
SamiraSamira
Passive
Neutral
Aggressive

Samira's abilities

Passive, spells and ultimate

Daredevil Impulse (P)

Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up briefly.

Cooldowns

Cooldowns by spell rank

LevelQWER
36s30s20s
64s30s20s5s
92s28s20s5s
112s26s20s5s
162s22s16s5s
182s22s12s5s

Playing against Samira

How to counter and exploit weaknesses

1

Interrupt her R with CC — she channels and is vulnerable. A stun/knockup cancels all her DPS.

2

Her W blocks projectiles but not melee/non-projectile: non-projectile CC counters her.

3

Don't let her reach S rank style: disengage when she's comboing to prevent her from using R.

4

Samira is weak against poke: harass her at range before she can engage.