Matchup

Heavy AP damageSustained DPSHeavy CCHeavy poke

Build vs Azir

Build adapted to this matchup

Starting items

Gustwalker Hatchling

Core build

Spear of Shojin
1Bruiser
Black Cleaver
2vs Tank
Death's Dance
3vs AD

Standard

Ionian Boots of Lucidity
4CDR
Endless Hunger
5DPS

Anti AD

Plated Steelcaps
4vs AD
Guardian Angel
5vs AD
Dead Man's Plate
vs AD

Anti AP

Mercury's Treads
4vs CC
Maw of Malmortius
5vs AP

Anti Tank

Youmuu's Ghostblade
5vs Tank

DPS

Endless Hunger
DPS

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
HecarimHecarim
AzirAzir
Favorable
Favorable
Passive

Azir's abilities

Passive, spells and ultimate

Shurima's Legacy (P)

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Cooldowns

Cooldowns by spell rank

LevelQWER
314s1.5s22s
610s1.5s22s2m
96s1.5s22s2m
116s1.5s22s1m45
166s1.5s19s1m30
186s1.5s16s1m30

Playing against Azir

How to counter and exploit weaknesses

1

Respect his soldiers' zone: if they're between you and him, he controls that entire area with his autos.

2

His Shurima Shuffle engages his whole team — spread out so he can't push everyone at once.

3

Azir is very weak in the early game: punish him before level 6 and before his first item.

4

Assassins that gap-close directly onto him counter him well because his soldiers don't protect him in melee range.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026