Heimerdinger vs Nautilus
Build vs Nautilus
The champion's reference build, for lack of enough games in this matchup
Recommended items for Heimerdinger: Blackfire Torch, Liandry's Torment, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Void Staff, Morellonomicon, Banshee's Veil.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Nautilus's abilities
Passive, spells and ultimate
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 12s | 7s | – |
| 6 | 12s | 12s | 7s | 2m |
| 9 | 10s | 12s | 7s | 2m |
| 11 | 10s | 12s | 7s | 1m40 |
| 16 | 10s | 12s | 6s | 1m20 |
| 18 | 10s | 12s | 5s | 1m20 |
Playing as Heimerdinger
Tips to maximize your impact
- Plant your turrets and stay close
Place your turrets with H-28 G Evolution Turret (Q) where you want to fight, then stay close: if you move too far away, they deactivate after 8 seconds.
- Aim the center of your grenade
Aim the center of CH-2 Electron Storm Grenade (E) at your target: only enemies in the center are stunned, and hitting a champion fully charges your nearby turrets.
- R then W for the kill
To kill a target, cast UPGRADE!!! (R) then Hextech Micro-Rockets (W): you fire 4 waves of rockets instead of one.
- Giant turret for objectives
For a teamfight or an objective, cast UPGRADE!!! (R) then H-28 G Evolution Turret (Q): the turret lasts 8 seconds, slows, deals area damage and is immune to CC.
Playing against Nautilus
How to counter and exploit weaknesses
- Stay behind your minions
Once he hits level 2, stay behind your minions: the Dredge Line (Q) anchor hooks the first enemy hit, then the Staggering Blow (passive) auto keeps you in place.
- Hold still against Riptide
When he casts Riptide (E) near you, stay put until it ends: its three explosions spread out around him, and running too early makes you take the next ones and their slow.
- Back off after his anchor
When Dredge Line (Q) misses you, keep your distance: it's his only spell to reach you, on a 14 to 10 second cooldown.
- Get out of his shockwave's path
When he aims Depth Charge (R) at an ally, don't stand between them: the shockwave chases its target, and every enemy in its path takes a knock-up.
Other Heimerdinger matchups
Patch 16.21.1