Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Neutral
Neutral
Neutral
Poppy's abilities
Passive, spells and ultimate
Iron Ambassador (P)
Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 20s | 14s | – |
| 6 | 6s | 20s | 14s | 2m20 |
| 9 | 4s | 18s | 14s | 2m20 |
| 11 | 4s | 16s | 14s | 2m |
| 16 | 4s | 12s | 12s | 1m40 |
| 18 | 4s | 12s | 10s | 1m40 |
Playing against Poppy
How to counter and exploit weaknesses
1
Do NOT dash when Poppy's W is active: all dashes are cancelled and you get grounded.
2
Avoid fighting near walls: her E only stuns if you're pushed against a wall.
3
Her charged R can be interrupted by CC — stun her during the channel.
4
Champions without dashes are unaffected by her W — that's an advantage against her.