Irelia vs Heimerdinger
Skill matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Heimerdinger
Build adapted to this matchup
Recommended items for Irelia: Blade of The Ruined King, Wit's End, Hullbreaker, Mercury's Treads, Death's Dance, Kraken Slayer, Maw of Malmortius, Endless Hunger.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Irelia
Tips to maximize your impact
- Mark your target before you dash
Mark your targets with Flawless Duet (E) or Vanguard's Edge (R) before Bladesurge (Q): if the target is Unsteady or dies to it, its cooldown resets.
- Stack your passive before trading
Before a trade, hit minions with Bladesurge (Q) to stack Ionian Fervor (passive): each stack gives attack speed, and at max stacks your autos hit harder.
- Catch your target between blades
Place the two blades of Flawless Duet (E) on either side of your target: only enemies caught between them are stunned.
- Tank burst with Defiant Dance
Use Defiant Dance (W) to absorb a burst: you take less damage while charging, and the longer you hold it, the harder the release hits.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Irelia matchups
Patch 16.21.1