Jarvan IV vs Ivern
Skill matchup
Build vs Ivern
Build adapted to this matchup
Recommended items for Jarvan IV: Profane Hydra, Serpent's Fang, Voltaic Cyclosword, Mercury's Treads, Death's Dance, Black Cleaver, Sundered Sky, Axiom Arc.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Ivern's abilities
Passive, spells and ultimate
Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 0.5s | 11s | – |
| 6 | 12s | 0.5s | 11s | 2m20 |
| 9 | 10s | 0.5s | 11s | 2m20 |
| 11 | 10s | 0.5s | 11s | 2m10 |
| 16 | 10s | 0.5s | 9s | 2m |
| 18 | 10s | 0.5s | 7s | 2m |
Playing as Jarvan IV
Tips to maximize your impact
- Flag first, then lance
Plant Demacian Standard (E), then cast Dragon Strike (Q) toward it: you fly to the flag and knock enemies in your path into the air.
- Start with an auto
Land an auto as soon as you reach your target: Martial Cadence (passive) adds damage based on their current health, then only triggers on them again after a few seconds.
- Trap a carry in your arena
Cast Cataclysm (R) on a carry who is away from their team: the arena is impassable, and you can recast to collapse it if it gets in your allies' way.
- Plant your flag near your allies
In teamfights, plant Demacian Standard (E) near the allies who are attacking: it gives them attack speed while they stay close to it.
Playing against Ivern
How to counter and exploit weaknesses
- Stay behind your minions
Keep your minions between you and Ivern: Rootcaller (Q) roots the first enemy hit, and his allies can then dash to you.
- Avoid his brush
Don't fight in or near the brush from Brushmaker (W): Ivern and his nearby allies gain bonus magic damage on their autos there.
- Don't take three hits from Daisy
Focus Daisy! (R) or leave her range before her 3rd consecutive auto on you: it triggers a shockwave that knocks everyone it hits into the air.
- Take his camps
Take his camps while his groves grow: Friend of the Forest (passive) stops him from attacking non-epic monsters, so he has to wait for a grove to grow before he can free them.
Other Jarvan IV matchups
Patch 16.21.1