Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Neutral
Neutral
Neutral
Ivern's abilities
Passive, spells and ultimate
Friend of the Forest (P)
Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 0.5s | 11s | – |
| 6 | 12s | 0.5s | 11s | 2m20 |
| 9 | 10s | 0.5s | 11s | 2m20 |
| 11 | 10s | 0.5s | 11s | 2m10 |
| 16 | 10s | 0.5s | 9s | 2m |
| 18 | 10s | 0.5s | 7s | 2m |
Playing against Ivern
How to counter and exploit weaknesses
1
Ivern is very weak in 1v1s — invade his jungle early to punish him, he can't fight.
2
Destroy the bushes he creates: enemies inside them have bonus auto-attack range.
3
Focus Daisy (his R) if she zones you — she deals a lot of damage and knocks up on the 3rd hit.
4
The Q root can be dodged by staying behind minions — it's a linear skillshot.