Jarvan IV vs Sejuani
Skill matchup
Build vs Sejuani
Build adapted to this matchup
Recommended items for Jarvan IV: Profane Hydra, Voltaic Cyclosword, Bastionbreaker, Mercury's Treads, Black Cleaver, Sundered Sky, Death's Dance, Eclipse.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Sejuani's abilities
Passive, spells and ultimate
After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 18s | 9s | 1.5s | – |
| 6 | 15s | 9s | 1.5s | 2m |
| 9 | 12s | 8s | 1.5s | 2m |
| 11 | 12s | 7s | 1.5s | 1m45 |
| 16 | 12s | 5s | 1.5s | 1m30 |
| 18 | 12s | 5s | 1.5s | 1m30 |
Playing as Jarvan IV
Tips to maximize your impact
- Flag first, then lance
Plant Demacian Standard (E), then cast Dragon Strike (Q) toward it: you fly to the flag and knock enemies in your path into the air.
- Start with an auto
Land an auto as soon as you reach your target: Martial Cadence (passive) adds damage based on their current health, then only triggers on them again after a few seconds.
- Trap a carry in your arena
Cast Cataclysm (R) on a carry who is away from their team: the arena is impassable, and you can recast to collapse it if it gets in your allies' way.
- Plant your flag near your allies
In teamfights, plant Demacian Standard (E) near the allies who are attacking: it gives them attack speed while they stay close to it.
Playing against Sejuani
How to counter and exploit weaknesses
- Dodge her charge
Dodge Arctic Assault (Q) to the side: enemies it passes through take a knock-up, and the charge stops on the first champion hit.
- Leave before her second swing
Get out of range before the second swing of Winter's Wrath (W): it deals most of the damage and slows.
- Watch her melee allies too
With Frost stacks on you, watch out for her melee allies too: their autos apply them, and at 4, Permafrost (E) stuns you.
- Don't be first in her bola's path
Don't be the first champion in the path of Glacial Prison (R): that champion is stunned, longer if the bola comes from far away.
Other Jarvan IV matchups
Patch 16.21.1