Jhin vs Heimerdinger
Build vs Heimerdinger
Build adapted to this matchup
Recommended items for Jhin: Hubris, Phantom Dancer, Infinity Edge, Boots of Swiftness, The Collector, Lord Dominik's Regards, Rapid Firecannon, Stormrazor.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Jhin
Tips to maximize your impact
- Trade with your 4th shot
Save your 4th shot to trade: Whisper (passive) always makes it a critical strike with bonus damage, and each crit gives you move speed.
- Fire W at a target already hit
Fire Deadly Flourish (W) right after you or an ally hit the target: they're then rooted, and you gain move speed.
- Trap the brush
Place Captive Audience (E) in brush and along your escape path: the trap is invisible, slows the enemy who steps on it, then explodes.
- Save your 4th shot to finish
Save the 4th shot of Curtain Call (R) to finish someone off: each bullet slows and hits harder on a wounded target, and the 4th is a critical strike.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Jhin matchups
Patch 16.21.1