Jhin vs Seraphine

Jhin
vs
48.3%

over 362 games

Seraphine

Skill matchup

Heavy AP damageHeavy pokeHeavy CCHigh burst

Build vs Seraphine

Build adapted to this matchup

Recommended items for Jhin: Hubris, Phantom Dancer, Infinity Edge, Boots of Swiftness, The Collector, Rapid Firecannon, Lord Dominik's Regards, Stormrazor.

Starting items

Doran's Helm
Health Potion

Core build

Hubris
1
Phantom Dancer
2
Infinity Edge
3

Standard

Boots of Swiftness
4vs Slow
The Collector
5

Summoner spells

FlashBarrier76%
BoostFlash12%

Anti CC

Mercury's Treads
4vs CC

Other options

The Collector
Rapid Firecannon
Lord Dominik's Regards
Stormrazor
B. F. Sword
Mortal Reminder
Youmuu's Ghostblade
Serpent's Fang
Guardian Angel
Serrated Dirk
Executioner's Calling
Hexoptics C44
Bloodthirster
Axiom Arc
Quicksilver Sash
Maw of Malmortius
Mercurial Scimitar
Edge of Night
60.5% WR43 games
PrecisionPrecision
Fleet FootworkFleet Footwork
Presence of MindPresence of Mind
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
SorcerySorcery
CelerityCelerity
Gathering StormGathering Storm
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Seraphine's abilities

Passive, spells and ultimate

Stage Presence (P)

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s22s11s–
67s22s11s2m40
96s22s11s2m40
116s22s11s2m20
166s22s11s2m
186s22s11s2m

Playing as Jhin

Tips to maximize your impact

  1. Trade with your 4th shot

    Save your 4th shot to trade: Whisper (passive) always makes it a critical strike with bonus damage, and each crit gives you move speed.

  2. Fire W at a target already hit

    Fire Deadly Flourish (W) right after you or an ally hit the target: they're then rooted, and you gain move speed.

  3. Trap the brush

    Place Captive Audience (E) in brush and along your escape path: the trap is invisible, slows the enemy who steps on it, then explodes.

  4. Save your 4th shot to finish

    Save the 4th shot of Curtain Call (R) to finish someone off: each bullet slows and hits harder on a wounded target, and the 4th is a critical strike.

Playing against Seraphine

How to counter and exploit weaknesses

  1. Dodge her Beat Drop

    Dodge Beat Drop (E), especially if you're already slowed: it roots a slowed target and stuns an immobilized one.

  2. Back off before her third spell

    Count her basic spells and back off before the third: Stage Presence (passive) casts it twice, whether it damages, slows or shields.

  3. Spread out from your allies

    Spread out from your allies against Encore (R): each champion hit extends its range, and a charmed ally near you lets it reach you.

  4. Target her: she has no dash

    If you can engage, target Seraphine: her kit has no dash to escape.

Patch 16.21.1