Matchup

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
JhinJhin
ZeriZeri
Neutral
Neutral
Neutral

Zeri's abilities

Passive, spells and ultimate

Living Battery (P)

Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.

Cooldowns

Cooldowns by spell rank

LevelQWER
30s12s24s
60s12s24s1m20
90s11s24s1m20
110s10s24s1m15
160s8s21s1m10
180s8s18s1m10

Playing against Zeri

How to counter and exploit weaknesses

1

Point-and-click CC is the best counter to Zeri: she's too mobile for skillshots when her R is active.

2

Her E can go through walls but has a long cooldown — punish her after the dash.

3

Zeri is weak in the early game and needs items to be effective — force fights early.

4

Her R speed disappears out of combat — disengage and re-engage when R expires.