Jinx vs Brand
Build vs Brand
Build adapted to this matchup
Recommended items for Jinx: Hexoptics C44, Runaan's Hurricane, Infinity Edge, Berserker's Greaves, Lord Dominik's Regards, B. F. Sword, Yun Tal Wildarrows, Guardian Angel.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Brand's abilities
Passive, spells and ultimate
Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 10s | 13s | – |
| 6 | 7s | 10s | 13s | 1m40 |
| 9 | 6s | 9.5s | 13s | 1m40 |
| 11 | 6s | 9s | 13s | 1m30 |
| 16 | 6s | 8s | 11s | 1m20 |
| 18 | 6s | 8s | 9s | 1m20 |
Playing as Jinx
Tips to maximize your impact
- Poke with rockets, trade with minigun
Poke with Fishbones, the rocket launcher of Switcheroo! (Q), for its range and splash damage, then swap back to the minigun for long trades.
- Kite whoever charges you
Fire Zap! (W) to kite the bruiser running at you or catch an enemy who's fleeing: it slows and reveals the first enemy hit.
- Put your traps in their path
Throw Flame Chompers! (E) in the path of their engage or their escape: they root the champion who steps on them and last 5 seconds.
- Focus the lowest-health target
In teamfights, focus the lowest-health target first: each takedown triggers Get Excited! (passive), a big boost to attack speed and move speed.
- Save your rocket to finish
Fire Super Mega Death Rocket! (R) to finish a fleeing enemy rather than to start a fight: its damage grows with their missing health and over its first second of flight.
Playing against Brand
How to counter and exploit weaknesses
- Dodge his Q while you burn
When you're ablaze, prioritize dodging Sear (Q): it stuns any target that's ablaze.
- Leave his pillar of flame
Leave the Pillar of Flame (W) area as soon as it appears: it lands after a short delay and hits harder if you're ablaze.
- Punish his lack of mobility
If you can engage, go in on him: his kit has no dash and no shield.
- Spread out from your allies
Spread out from your allies in teamfights: Pyroclasm (R) bounces between nearby enemies, and Blaze (passive) explodes around a target at 3 stacks.
Other Jinx matchups
Patch 16.21.1