Jinx vs Draven
Skill matchup
Build vs Draven
Build adapted to this matchup
Recommended items for Jinx: Hexoptics C44, Runaan's Hurricane, Infinity Edge, Berserker's Greaves, Lord Dominik's Regards, B. F. Sword, Yun Tal Wildarrows, Mortal Reminder.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Draven's abilities
Passive, spells and ultimate
Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 12s | 16s | – |
| 6 | 10s | 12s | 16s | 1m40 |
| 9 | 8s | 12s | 16s | 1m40 |
| 11 | 8s | 12s | 16s | 1m30 |
| 16 | 8s | 12s | 14s | 1m20 |
| 18 | 8s | 12s | 12s | 1m20 |
Playing as Jinx
Tips to maximize your impact
- Poke with rockets, trade with minigun
Poke with Fishbones, the rocket launcher of Switcheroo! (Q), for its range and splash damage, then swap back to the minigun for long trades.
- Kite whoever charges you
Fire Zap! (W) to kite the bruiser running at you or catch an enemy who's fleeing: it slows and reveals the first enemy hit.
- Put your traps in their path
Throw Flame Chompers! (E) in the path of their engage or their escape: they root the champion who steps on them and last 5 seconds.
- Focus the lowest-health target
In teamfights, focus the lowest-health target first: each takedown triggers Get Excited! (passive), a big boost to attack speed and move speed.
- Save your rocket to finish
Fire Super Mega Death Rocket! (R) to finish a fleeing enemy rather than to start a fight: its damage grows with their missing health and over its first second of flight.
Playing against Draven
How to counter and exploit weaknesses
- Play hard when he drops an axe
Play hard when he drops a Spinning Axe (Q): without it, he loses his bonus damage and the Blood Rush (W) reset.
- Aim where his axe lands
If you have skillshots, aim where his Spinning Axe (Q) falls: he has to go there to catch it.
- Engage after his Stand Aside
If you can engage, wait until Stand Aside (E) is used: it's his only spell to push you back, on a 16 to 12 second cooldown.
- Don't give him kills
Don't hand him kills: with League of Draven (passive), each champion he kills gives him bonus gold based on his stored Adoration.
- Beware his axes at low health
At low health, beware of Whirling Death (R), which crosses the map: it executes a champion below a threshold that grows with his Adoration.
Other Jinx matchups
Patch 16.21.1