Jinx vs Kalista
Skill matchup
Build vs Kalista
Build adapted to this matchup
Recommended items for Jinx: Hexoptics C44, Runaan's Hurricane, Infinity Edge, Berserker's Greaves, Lord Dominik's Regards, B. F. Sword, Yun Tal Wildarrows, Kraken Slayer.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Kalista's abilities
Passive, spells and ultimate
Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 30s | 0s | – |
| 6 | 9s | 30s | 0s | 2m40 |
| 9 | 9s | 30s | 0s | 2m40 |
| 11 | 9s | 30s | 0s | 2m20 |
| 16 | 9s | 30s | 0s | 2m |
| 18 | 9s | 30s | 0s | 2m |
Playing as Jinx
Tips to maximize your impact
- Poke with rockets, trade with minigun
Poke with Fishbones, the rocket launcher of Switcheroo! (Q), for its range and splash damage, then swap back to the minigun for long trades.
- Kite whoever charges you
Fire Zap! (W) to kite the bruiser running at you or catch an enemy who's fleeing: it slows and reveals the first enemy hit.
- Put your traps in their path
Throw Flame Chompers! (E) in the path of their engage or their escape: they root the champion who steps on them and last 5 seconds.
- Focus the lowest-health target
In teamfights, focus the lowest-health target first: each takedown triggers Get Excited! (passive), a big boost to attack speed and move speed.
- Save your rocket to finish
Fire Super Mega Death Rocket! (R) to finish a fleeing enemy rather than to start a fight: its damage grows with their missing health and over its first second of flight.
Playing against Kalista
How to counter and exploit weaknesses
- Back off so her spears drop
After a trade, back off until her spears fall out: they stay stuck for 4 seconds, and Rend (E) deals more damage for each extra spear.
- Hit her as her auto starts
Cast your spells as she starts an auto: she can't cancel the animation, and Martial Poise (passive) only makes her hop once the shot is out.
- Focus her Oathsworn
Focus her Oathsworn when you can: without them, Fate's Call (R) has no one to throw, and Sentinel (W) loses its bonus damage.
- Spread out when her ally is in stasis
When Fate's Call (R) pulls in her Oathsworn, spread out: they can launch within 4 seconds, stop at the first champion hit and knock back nearby enemies.
Other Jinx matchups
Patch 16.21.1