Jinx vs Samira
Favorable matchup
Build vs Samira
Build adapted to this matchup
Recommended items for Jinx: Hexoptics C44, Runaan's Hurricane, Infinity Edge, Berserker's Greaves, Lord Dominik's Regards, B. F. Sword, Yun Tal Wildarrows, Kraken Slayer.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Samira's abilities
Passive, spells and ultimate
Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up briefly.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 30s | 20s | – |
| 6 | 4s | 30s | 20s | 5s |
| 9 | 2s | 28s | 20s | 5s |
| 11 | 2s | 26s | 20s | 5s |
| 16 | 2s | 22s | 16s | 5s |
| 18 | 2s | 22s | 12s | 5s |
Playing as Jinx
Tips to maximize your impact
- Poke with rockets, trade with minigun
Poke with Fishbones, the rocket launcher of Switcheroo! (Q), for its range and splash damage, then swap back to the minigun for long trades.
- Kite whoever charges you
Fire Zap! (W) to kite the bruiser running at you or catch an enemy who's fleeing: it slows and reveals the first enemy hit.
- Put your traps in their path
Throw Flame Chompers! (E) in the path of their engage or their escape: they root the champion who steps on them and last 5 seconds.
- Focus the lowest-health target
In teamfights, focus the lowest-health target first: each takedown triggers Get Excited! (passive), a big boost to attack speed and move speed.
- Save your rocket to finish
Fire Super Mega Death Rocket! (R) to finish a fleeing enemy rather than to start a fight: its damage grows with their missing health and over its first second of flight.
Playing against Samira
How to counter and exploit weaknesses
- Trade after her Wild Rush
Take a trade once Wild Rush (E) is used: it's her only dash, and it only comes back if a champion she damaged dies within 3 seconds.
- Hold your projectiles
If you have projectiles, wait for Blade Whirl (W) to end: it destroys those that enter its area, but not spells without a projectile.
- Back off when she chains hits
Back off when she chains her hits: each one that differs from the last builds her Style, and at an S rating, Inferno Trigger (R) shoots every enemy around her.
Other Jinx matchups
Patch 16.21.1