Jinx vs Seraphine
Skill matchup
Build vs Seraphine
Build adapted to this matchup
Recommended items for Jinx: Hexoptics C44, Runaan's Hurricane, Infinity Edge, Berserker's Greaves, Lord Dominik's Regards, B. F. Sword, Yun Tal Wildarrows, Mortal Reminder.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Seraphine's abilities
Passive, spells and ultimate
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 22s | 11s | – |
| 6 | 7s | 22s | 11s | 2m40 |
| 9 | 6s | 22s | 11s | 2m40 |
| 11 | 6s | 22s | 11s | 2m20 |
| 16 | 6s | 22s | 11s | 2m |
| 18 | 6s | 22s | 11s | 2m |
Playing as Jinx
Tips to maximize your impact
- Poke with rockets, trade with minigun
Poke with Fishbones, the rocket launcher of Switcheroo! (Q), for its range and splash damage, then swap back to the minigun for long trades.
- Kite whoever charges you
Fire Zap! (W) to kite the bruiser running at you or catch an enemy who's fleeing: it slows and reveals the first enemy hit.
- Put your traps in their path
Throw Flame Chompers! (E) in the path of their engage or their escape: they root the champion who steps on them and last 5 seconds.
- Focus the lowest-health target
In teamfights, focus the lowest-health target first: each takedown triggers Get Excited! (passive), a big boost to attack speed and move speed.
- Save your rocket to finish
Fire Super Mega Death Rocket! (R) to finish a fleeing enemy rather than to start a fight: its damage grows with their missing health and over its first second of flight.
Playing against Seraphine
How to counter and exploit weaknesses
- Dodge her Beat Drop
Dodge Beat Drop (E), especially if you're already slowed: it roots a slowed target and stuns an immobilized one.
- Back off before her third spell
Count her basic spells and back off before the third: Stage Presence (passive) casts it twice, whether it damages, slows or shields.
- Spread out from your allies
Spread out from your allies against Encore (R): each champion hit extends its range, and a charmed ally near you lets it reach you.
- Target her: she has no dash
If you can engage, target Seraphine: her kit has no dash to escape.
Other Jinx matchups
Patch 16.21.1