Kai'Sa vs Karthus
Hard matchup
Build vs Karthus
Build adapted to this matchup
Recommended items for Kai'Sa: Kraken Slayer, Guinsoo's Rageblade, Terminus, Berserker's Greaves, Zhonya's Hourglass, Nashor's Tooth, Statikk Shiv, Rabadon's Deathcap.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Karthus's abilities
Passive, spells and ultimate
Upon dying, Karthus enters a spirit form that allows him to continue casting spells.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 0s | 15s | 0.5s | – |
| 6 | 0s | 15s | 0.5s | 3m20 |
| 9 | 0s | 15s | 0.5s | 3m20 |
| 11 | 0s | 15s | 0.5s | 3m |
| 16 | 0s | 15s | 0.5s | 2m40 |
| 18 | 0s | 15s | 0.5s | 2m40 |
Playing as Kai'Sa
Tips to maximize your impact
- Use Q on an isolated target
Cast Icathian Rain (Q) on an isolated target: the missiles split between nearby enemies, so a lone target takes them all.
- Attack after your ally's CC
Attack right after your support lands CC: with Second Skin (passive), your allies' immobilizing effects also stack Plasma.
- Mark your target before your R
Before Killer Instinct (R), stack Plasma on your target, from range with Void Seeker (W): the dash needs a marked target and gives you a shield.
- Play around your evolves
Make use of each spell that Second Skin (passive) evolves: Supercharge (E) makes you invisible to get in, and Icathian Rain (Q) fires more missiles at a lone target.
Playing against Karthus
How to counter and exploit weaknesses
- Stay near your minions
Stay near your minions or your allies: Lay Waste (Q) deals much more damage when the blast hits only one enemy.
- Jump on him if you can
If you can engage, jump on him: Karthus has no dash or leap to escape.
- Don't stay low once he hits 6
Once he hits level 6, back instead of staying at low health: Requiem (R) hits every enemy champion wherever they are, 3 seconds after he starts channeling.
- Save your protection for Requiem
If you have a shield, a heal or invulnerability, save it for Requiem (R): it hits every enemy champion 3 seconds after he starts channeling.
- Move away after he dies
Once Karthus is dead, move away: Death Defied (passive) keeps him in spirit form for a while, and he can still cast his spells.
Other Kai'Sa matchups
Patch 16.21.1